Stormblood doesn't give players enough experience to level up at the same rate as they experience the main story. And this excitement to progress, somewhat ironically, is what causes the game to stumble. The voice actors all give their best, and you never feel like you're far from the next significant chunk of progress. All in all, I'm not sure I've ever hated a group of villains so much before. And don't forget Fordola, a traitor in the eyes of her people who struggles to find her destiny in light of the Imperial occupation - she's conflicted, but still a backstabbing pain in the ass. Then there's Yotsuyu, the acting viceroy currently holding the country of Doma in her sadistic, iron grip.
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Decked out in ostentatious armor and wielding a giant… I don't even know how to describe it other than a mechanized golf caddy but for swords… Zenos is your standard cold, calculating, anime bad dude to a T. One of the main baddies, Lord Zenos, is so blatantly meant to be FF14's version of Sephiroth that it feels like Square Enix could sue itself for copyright infringement. The plot, centered on you reigniting a failed resistance against the oppressive Garlean Empire, is engaging and filled with wonderful little moments of drama between great heroes and even greater villains. Stormblood's tale is FF14 at the top of its storytelling game. Not without some extra cash to smooth the transition, anyway. There's no 'MMO tourism' where you buy an expansion and head straight for the new content before ultimately quitting again within a month. That's a lot of content to chew through, and unless you're willing to shell out an extra $50 ($25 for a level boost, $25 for a story boost) on top of the expansion itself and the monthly subscription, you should be prepared to be in this for the long haul. That means to get to the beginning of Stormblood, you'll need to have completed the whole story up to that point, from the base game through Heavensward.
You have to level up to complete the story, and you have to complete the story in order to unlock dungeons, trials, and new regions. The way Square Enix has accomplished this is to gate content behind story progress, and story progress behind levels. Final Fantasy 14 wants you to care about its story, arguably moreso than any other MMO on the market. It's the story that is both Stormblood's biggest asset and its biggest stumble.
Stormblood adds a wealth of content to FF14, including a new region to explore, two new classes to play as (though the game refers to them as 'jobs'), new dungeons and trials to tackle with a group of fellow adventurers, and perhaps most importantly, a new story to tell.